They speak of an ice sorcerer who stopped a demonic invasion with a wall of growing ice a mile tall and a mile wide. Legends speak of individuals born to immeasurable power. Of the many kingdoms upon the continent, tales of magic abound concerning a particular kingdom - the land of Liridan. Story-tellers whisper of the legendary floating continent that hovers far above the land of Drahkimar. Gain Disguise, Knowledge (arcana), Knowledge (religion. Skills: Lose Handle Animal, Knowledge (dungeoneering), and Knowledge (geography). Mage Hunters are rangers dedicated to hunting down spellcasters of any sort, priming their abilities away from revering nature and handling wild beasts and towards fighting the powers both arcane and divine. Their mightiest spells change one substance into another or alter a creature's form, open pathways to other planes of. Their magic conjures elementals from other planes of existence, glimpses the future, or turns slain foes into shambling zombies. Wizards are supreme magic-users, defined and united as a class by the spells they cast.
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